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I went to that phaser.io url, and when clicking on the examples, I see a background with nothing on it. I don't know if it has to show something animated or not. I pushed the 'Run code' rocket button, but still nothing shows. How do I make it start?

This is in Firefix 39.0, Windows.

Let's try IE, I'm curious. I need to click 'Show all content' at the bottom, and after that I see the animations. I tried the 'virtual joystick dpad' example and it works. But the cutouts of the joypads seem off. You can see their rectangular cutout, got the impression transparency isn't working properly, but also possible it was designed that way. But I don't think so because the screenshot of that example doesn't have it, so I guess it is a platform issue.

One more go, my iPhone: It doesn't scale properly, way too big for my screen. Can't zoom out or scroll. But the animations seem to run in the corner of the screen that I can see. Same transparency issue as on IE.

And let's be honest here, those examples are pretty basic and simple.



Firefox is blocking the external javascript because the site is being served over https but the scripts are not. You can see this in the console:

Blocked loading mixed active content "http://examples.phaser.io/embed.php?f=arcade+physics/angle+b... [1]

HTML5 is less to blame here; the administrator of phaser.io should configure their service to serve these javascript files over HTTPS

[1] https://developer.mozilla.org/en-US/docs/Security/MixedConte...


You said Flash doesn't need to support mobile because they offer apps. And now you bring mobile back into equation when evaluating WebGL?


How do you export HTML5/WebGL to mobile apps?

I said when you write ActionScript3, for desktops you export to Flash and for mobile you export to iOS and Android. Runs the same everywhere.

So how do you get your WebGL game onto mobile platforms?


I used Ludei in past. Works great.

[0] - https://www.ludei.com/showcase/




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