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(Edit: I can be clearer, using your approach - more verbose explanation trimmed)

In the linked version we are doing

... move, draw, de-overlap, move, draw, de-overlap ...

So the move might cause an overlap, which we'd draw on screen. Having objects routinely interpenetrating a little (by a frame's worth) can appear springy, as if they aren't made of rigid material.

Better would be

... move, de-overlap, draw, move, de-overlap, draw ...



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