In the linked version we are doing
... move, draw, de-overlap, move, draw, de-overlap ...
So the move might cause an overlap, which we'd draw on screen. Having objects routinely interpenetrating a little (by a frame's worth) can appear springy, as if they aren't made of rigid material.
Better would be
... move, de-overlap, draw, move, de-overlap, draw ...
In the linked version we are doing
... move, draw, de-overlap, move, draw, de-overlap ...
So the move might cause an overlap, which we'd draw on screen. Having objects routinely interpenetrating a little (by a frame's worth) can appear springy, as if they aren't made of rigid material.
Better would be
... move, de-overlap, draw, move, de-overlap, draw ...