I have never used either, but both look so much better than working off static PSD comps. I would be curious if a person who has used both can chime in on their impressions.
We use both at work (along with Pixate depending on the situation) and based on conversations I had today with our IX guys the main difference seems to be that Form makes it easy to mirror on your phone and actually play with the interactions, where as you can't do that with Quartz/Origami (the playing with interactions). I'm sure there are other differences as well (I'll see if one of our guys will come and comment here), but at the end of the day they both seem to have their place depending on the situation.
I definitely agree it's 100x better than PSD/static mocks however and I hope Google continues to put resources into this.
Is there a way to quantify the usage of tools like this?
I mean, how many people actually use RelativeWave on a daily basis?
NoFlo, Origami, RelativeWave are all offering this visual programming, but any example I saw was becoming too complicated to follow before it was useful.
Why is so much of this stuff OSX only. Is it just developer market share is it something about Apples ecosystem that makes people knock out these great looking useful programs that never I see through Windows.
OSX is Unix and, from my own informal observations, it's very popular among the developer crowd. I spend more time on a Mac than I do on Linux these days and I'm very happy.
Unless it was done in a portable way (and this one feels like it's done as Mac-native), making a Windows version is a whole lot of work for a very uncertain RoI.
I have never used either, but both look so much better than working off static PSD comps. I would be curious if a person who has used both can chime in on their impressions.