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Interlace is a total hack solution for short term gain. Do it right from the start and HW can target right goals. If it's just for mobile, then it's still a hack for mobile that will infect everything else.

At the very least, non-structured patterns which our eyes fixate on, should be used to subsample images to deal with the bandwidth, power, rendering limitations.

It seems as though the facebook "must have a mobile solution" virus has infected Oculus and instead of taking the path of proving a successful product at a smaller pc/console quantities first, they're going for the whole "mobile" enchilada with all the requisite hack solutions.



Do it right how exactly? Oculus doesn't manufacture the hardware in question. Oculus is very much at the mercy of the smartphone display market. The only thing Oculus/Carmack can do is convince Samsung, and unless the change can impact the smartphone display market, Samsung is highly unlikely to be interested.

Unless you are suggesting Oculus get into the display manufacturing business? That's certainly interesting, but would probably add several years to their release timeline.


Oculus is very much at the mercy of the smartphone display market.

At some point, normally before somebody spends $2 billion dollars, that stops being a valid excuse in the hardware business.


About 1 billion smartphones shipped in 2013. $2 billion stops excuses for a lot of things, but this isn't one of them. Oculus will absolutely have to make due with the screens being made for phones.




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