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Has anyone used Swift yet? Report please?


There's been a lot of prior discussion about Swift on HN. I think the general consensus is that it's a fun and somewhat-well designed language that's buggy in places but will eventually make a good Objective-C replacement. I personally have enjoyed playing around with it. If Apple open-sources it, I could see using it as my main language (to replace Java, which I hate).


Why wait? There's already a language that bears a strong resemblance to Swift and it even has Java interop baked in. That would be Scala.


Swift can call Objective-C APIs, so if you're building Mac or iOS apps, you'll get access to the full Cocoa API. You can't build iOS apps in Scala (as far as I know) and I've never been a fan of Java GUIs.


Just compile to native code using an AOT compiler like RoboVM.


I want to get away from the JVM


Same here. I want to get away from Java and the JVM. Twenty years old and now owned by Oracle.


Mind if I ask why?


These are probably not very good reasons, however:

-It's slow

-It's annoying for testing

-It's run by Oracle

-It feels antiquated


If you want a strong resemblance, Swift looks spookily like Groovy - to the point where I have to actually check sometimes that I'm not reading Groovy code. I would say much more so than Scala.


The examples on the first page of the documentation ( https://developer.apple.com/library/prerelease/mac/documenta... ) are:

  let maximumNumberOfLoginAttempts = 10        // let keyword
  var currentLoginAttempt = 0                  // var keyword

  var welcomeMessage: String                   //type postfixed after colon

  if turnipsAreDelicious {                     // no parens around if-condition
    println("Mmm, tasty turnips!")
  }

  let http404Error = (404, "Not Found")          //tuple
  println("The status code is \(statusCode)")   //interpolated string uses \( ... )
I don't think the syntax looks like Groovy at all!


Yup. Everyone has different needs from their code, an mine primarily needs to run on Linux despite often working on it in OS X. Ruby does that beautifully now. I can't see spending time on Swift until it runs across Unix flavors. That seems quite possible in principal since Swift relies on LLVM.


Why bother when OCaml and Haskell already have more compilers to choose from?


Yes. I've built two apps on it. One is an Emoji Social network like Yo, but with Emojis, and the other is a Weather app that uses forecast.io.

This is what I've been telling everyone. Swift does not make most of iOS App development easier; For the average person, the only benefit your'e going to get is no header files and 0%-30% shorter class files. The majority of iOS is about learning the libraries and API's. The main benefit of of Swift for the common user are that you can easily define and use your variables without giving them a type. There are also some niceties in Swifts functional programming style. As a developer on the iOS platform for the past 6 years, my problems were never with obj-c, they were with all of the "other stuff."

If you don't understand how to layout an app and use a UITableViewController correctly, Swift doesn't help. If you don't understand the delegate callback or segue design patterns, Swift doesn't help. If you don't understand the PKI required to create your Dev and Prod certificates, Swift doesn't help. If you don't don't know to use Interface Builder to connect your UI's to your controllers, Swift doesn't help. If you don't know what keys to put in your info.plist to tweak the status bar or import certain settings, Swift doesn't help.

Now from the advanced developer perspective, Swift is amazing. If you have a chance to watch Apple's advanced Swift talk (404 Advanced Swift), that's where you really see the power of the language come into it's own. You can literally re-write the language with the language. Mattt Thompson published a public gist[1] a few days ago where he showed how you can define mathematical constructs of unicode characters that aren't natively defined in the language. So for example, you could define the symbol square root.

  operator prefix √ {}
  @prefix func √ (value: Double) -> Double {
    return sqrt(value)
  }
  √25  // Outputs 5.0
Obviously, you'd have to do a bit more work on that to handle negative square roots and get into imaginary numbers, but things like this give you a glimpse into the power of the language. The real power of Swift is probably not going to be used by a lot of app Developers, but the potential of the language is a lot better than Objective-C ever had.

Plus, you can now use emoji's as variables so that right there is worth learning it.

[1] - https://gist.github.com/mattt/f457625af116721ffb57


> If you don't understand how to layout an app and use a UITableViewController correctly, Swift doesn't help. If you don't understand the delegate callback or segue design patterns, Swift doesn't help. If you don't understand the PKI required to create your Dev and Prod certificates, Swift doesn't help. If you don't don't know to use Interface Builder to connect your UI's to your controllers, Swift doesn't help. If you don't know what keys to put in your info.plist to tweak the status bar or import certain settings, Swift doesn't help.

So I learned Swift in like a day, but all that stuff you listed I have absolutely no clue about. I just began iOS development and it's kind of overwhelming to open Xcode for the first time to see 57 different panels with 33 options in each panel (compared to opening Vim for instance haha).

What would you recommend as a good resource for learning the "correct" way to use things like UITableViewController? Of course I can hack together an app that functions well enough but I'd like to use the API in the proper, idiomatic way if possible.


The best way to learn correctly is to have someone who knows what they are doing sit next to you and explain what's going on with the IDE. I did this last week with this cool dev @firebase and it was great. I just told him what to click, what to press, where to go, how to set stuff up, and he did all of the controls. He learned the IDE, and how to build a project.

Second best way to learn would be to check out Apple's code samples and training videos. They usually have good syntax and proper usage although most of Apples examples are in Objective-C right now. They still give you a good understanding of what's going on. Taking an online class is also another avenue I would place at the same level as code samples. If you can find an online class that you find interesting, that's another way to get familiar with xCode.

Third best way would be to look at examples on cocoacontrols.com or github.com for code examples. The only challenge with this is that you might not get the best code structure as a lot of developers are just copying/pasting from other code and aren't really architecting their software correctly. That being said, you can still find code that works.


I've been using it for my latest project. Haven't done anything too fancy with it yet. Lack of automatic type conversion between ints and floats is driving me up the wall a little bit, but maybe that's a personal flaw rather than a flaw with the language. String manipulation is also incredibly confusing to me: I have yet to figure out how to get the number of characters in a string, or how to generate a random character. Other than that, it feels pretty nice to use.

EDIT: also how to get character n in a string.


You can add your own operator overloading of different number types to mitigate the casting required see: https://github.com/jquave/EasyCast

You can also add your own String extension for length and index character at in a String with:

    extension String {
        var length: Int { return countElements(self) }

        subscript (i: Int) -> String {
            return String(Array(self)[i])
        }
    }
Which will now let you use `.length` on strings, e.g:

    "Cat".length; //3
And get the character at index with:

    "Cat"[1]; //a
I've more useful extensions at: https://github.com/mythz/swift-linq-examples/blob/master/src...

Which enables LINQ-like querying in Swift: https://github.com/mythz/swift-linq-examples


In general, there are good reasons to not do implicit casts, especially between ints and floats. For one, it's actually a fairly expensive operation.


Eh, not really. Certainly conversions from int->long should be implicit (I don't know if they are in Swift, though).


Presumably you mean there are good reasons not to do implicit casts.


.utf16count will get you the number of characters in a simple string[0].

[0] What is a character especially in various non-latin scripts? I think it is well handled in Swift, from what I can see it has been considered carefully but I haven't yet needed to get my head round it.

Edit: Corrected - too fast in the playground and actually checked an array. .utf16count not .count


I believe Apple says to use countElements(string) instead of string.count


Yeah, I understand why they did it, but the fact of the matter is that I'm using ASCII 99% of the time.


But not the rest of the world.


    countElements(string)
returns the number of Unicode code points in a string. I'm not sure about the random character, though. Swift is very much oriented towards Unicode rather than bytes when it comes to strings.


Here is a great article about strings in Swift: http://oleb.net/blog/2014/07/swift-strings/

Short story: “number of characters” and “nth character” are more complicated questions than you might think when you deal with full Unicode text.


Right, but it's a problem when you're mostly dealing with ASCII identifiers and so forth.

Looks like a great article, thanks!


To get the number of characters in a string, call countElements(string). To generate a random character, your best bet (IMO, someone else may have a more elegant solution) is to have an array (or dictionary) or characters and use a random number generator to select a character from the structure.


If you have a range of unicode code points that you want to select from, you can generate a random number in that range and then turn it into a one-character string like so:

    let codepoint: UInt32 = ...random choice code here...
    let scalar = UnicodeScalar(codepoint)
    let string = String(scalar)


It would be easier to do this from an array of strings but I found an ugly inefficient way to do it from the characters in an arbitrary string:

  func randChar(alphabet:String?)->String {
    let alpha = alphabet ? alphabet! : "abcdefghijklmnopqrstuvwxyz"
    let rand:Int = Int(arc4random_uniform(UInt32(countElements(alpha))))
    var gen = alpha.generate()
    for i in 0..<rand {
        gen.next()
    }
    return String(gen.next()!)
  }
mikeash obviously has the answer if the codepoints are consecutive.

This was quite annoying to do, more so than I expected. If you convert to UTF16 view you can alter the index by advanceBy but then I couldn't find an easy way to convert back from the UInt16 to a Character/String but mikeash also covers that. However I'm not sure that conversion to UTF16 is any less work internally than iterating through the index.




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