Thanks. It was essentially my son's idea (age 5 at the time), and it was about a month after I designed the icon that I realized the "third eye" connection, as in http://en.wikipedia.org/wiki/Third_eye which made me love it even more.
I'm really looking forward to your next iOS app, Fiasco -- it looks awesome. I hope you don't get sued for Scrabble kicking Tetris in the face, or by Stanslaw Lem's estate!
The Fourth Dimension generated $17,600 during 2012, the year I launched it. The majority of that was driven by reviews the app got.
In 2013 it made $3900, or $325/month, and seems to be holding at that rate of income. The only work I did on the app in 2013 was about two days making it work correctly on iOS 7.
It's not huge money, but it's far more than my expectations, which were on the order of $500 total over the lifetime of the app.
Gravity Byte may be a great app. But, it does not make a great first impression. You may want to try to give the app a more cohesive art direction. For example, in the app screenshots, I see 4 different fonts. Also, the game graphics don't really grab my attention. Keep in mind that most people are judging your app almost entirely by the screenshots.
You could probably turn that around rather easily by paying a good designer or graphic artist to produce some professional looking assets and reskinning the game.
Cool! My mom showed this to me (she's a maths teacher) In fact it was the first app she ever bought! She just loves showing it to all her science colleagues! That really is an awesome app!
https://itunes.apple.com/us/app/the-fourth-dimension/id50420...
It blows my mind that people still find out about this app and happily buy it every day even though it occupies such a small geeky niche.