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Cute, but clearly Godot is doing all of the heavy lifting here.

"It's possible to make shitty but playable games by running random scripts through a >2MLoC game engine and iterating on errors" is interesting but not nearly as sensationalist.



You don't have to get too far into the article to see what's actually doing the heavy lifting[0].

[0] https://github.com/cleak/quasar-saz/blob/master/CLAUDE.md#us...




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