This does not match the drawing. In addition it only took 4 minutes to do it correctly in a normal CAD package [1]. OpenSCAD is cool, but it's not at all a replacement for traditional 3D CAD and I wish people would try to sell it on its strengths instead of selling it as a replacement for traditional CAD.
OpenSCAD is really neat! It comes at the model representation process in a very different way.
In it's current form, it will never replace CAD as we know it today.
People have a hard enough time breaking an object they can see into features they can draw and combine, or modify as is done today. Add in the need to work with 2D drawings, sketches, photos, and it gets a bit harder for them still.
I have been training people to use CAD since the days of serious transition away from drafting boards. Very few of them would be able to author the descriptive text examples up thread.
And to be fair, parametric CAD, with or without history is powerful, but hard enough for plenty of people to really struggle, but that difficulty seems a couple orders below what we are discussing here.
Frankly, a better developed OpenSCAD could become a very powerful tool to be used in tandem with traditional CAD. It could even make use of the mature geometry kernels that way too. Those make more complex object and feature create actually work well because they have solutions for the almost innumerable corner and edge cases which always come up.
It is possible to create things largely OpenSCAD style in some CAD programs too. NX has a variety of programming interfaces, one being essentially Visual Basic with CAD appropriate functions.[2] (NX SNAP, as I recall)
You get entity create, query, rename, transform (full transform, scale, translate, rotate), modify like adding a fillet to an edge, boolean cut, join, intersect, split, add, partition... and a whole lot more! (It may not support partition, but it is supposed to for SDRC compatability, and that isn't the point anyway, so... yeah)
And there is the general purpose programming environment. Useful in all the obvious ways we here know well.
The main point is one can take an entirely analytical approach to model create, while also having the robust 3D and on NX 3D stereo[1] even, GUI to evaluate, debug, and all the other good CAD stuff!
To me, that is the OpenSCAD strength. The team can take a peek at the tools I just mentioned, add features and Open Cascade will do way more geometry cases than people think, and now you have model and entity create that can really work for some tough use cases:
--catalog parts with conditional features
--simulation and or analytically driven model shapes, many of which could be used as base features to be finished into manufacturable things
--coupled with an LLM trained on geometry, could result in Star Trek like plain language model create
There is more.
But the actual engineering, product design and manufacturing use cases are not going this way at all. It is too obtuse. People need to see, and I would argue benefit from haptics for interrogation, assembly and more.
Don't get me wrong here. All the open CAD tools are awesome. Open CAD is important and we just don't have much yet, and more is better. We do not have much yet because CAD is really hard, and the robust, mature geometry kernels out there have gazillions of man dev hours in them. Open Cascade is actually quite impressive to be for how well it really does work Given the tiny fraction of dev hours it has by comparison.
And what this means is CAD inertia is a problem likely an order harder than say the replace C code inertial some feel is worth doing.
Best bang for the dev hour investment us to augment and compliment traditional CAD, IMHO of course!
[1] All you need is a stereo capable GPU and display. I used my laptop with nVidia Quadro series and a fast Samsung 3D plasma TV for huge stereo modeling. Frankly, it was crazy good for evaluating technical surfaces and complex, think airplane internals, assembly was down right fun! Recommended and I am unsure why this is not more widely done.
[2] I used SNAP to convert bitmaps into voxel objects, where each voxel was a cube, and from those, combine them into larger voxel objects that were the basis for tooling models to make the desired shape. The retro pixel look you are picturing was desired and I wish I could show the finished project. Neat!
Have also used it to make plenum and manifolds driven by simulation output or area / flow equations.
Both cases would be torture using the traditional CAD model create UX. OpenSCAD is aligned well here if you ask me.
[1]: https://youtu.be/aL5KLXNV-FI