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I know, I don't get the fuzz either, I've coded real-time gaussian splat renderers >7 years ago with LOD and they were able to show any kind of point cloud.

They worked with a basic 970 GTX on a big 3d screen and also on oculus dk2.



It's the old story of a an outsider group (AI researchers, in this case) re-inventing the wheel discovered ages ago by experts of the domain.




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