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So How Long Until My Business Just Dies? (Also, the Unity Debacle) (bottomfeeder.substack.com)
8 points by Tomte on Nov 15, 2023 | hide | past | favorite | 6 comments


> Though reading all those devs tweeting that they were switching to Godot and tweeting 5 minutes later, "Oh no! How do I get Godot to do [thing Godot absolutely can't do and never will]." was marvelous entertainment.

I’m curious what Unity can do that Godot “never will” be able to.


I think “never” is an exaggeration (sort of his writing style), but all those centuries/millennia of person years invested in Unity really did result in a lot of built-in functionality that Godot understandably will take a while to implement equivalents of.

E.g. a few months ago I was testing Godot for prototyping a game and wanted to add some line renderers for quick and easy visualisation of some mechanics…Unity had these built-in and in Godot I had to write my own. Not a big deal on its own but there’s a lot of tiny things like those that are just available built-in in Unity and not in Godot which in aggregate add up to considerable time saved.

My pure guess with no insider knowledge is that within ~5 years this problem will be a lot less of an issue as Godot 4.x matures.

Unity is really a “batteries-included” kind of engine and it just takes a long time by a lot of programmers to replicate all the “nice to haves” it includes.


If your business has a critical dependency on any single vendor/provider, then your business is at great risk regardless of who that vendor/provider is.

This has always been true, and will always be true. It's why most companies go to great lengths to avoid that situation.


Sometimes you can’t! If your business is making PC games you probably can’t avoid depending on valve. I’d you’re making mobile games iPhone is often the much more profitable platform than android and so without Apple you’ll go out of business. If your company business is on the internet google probably has the power to crush you completely (probably without noticing). And sometimes there’s no real way around it.


> BUT YOU COULD NEVER TRUST THEM! EVER!

The end conclusion of basically any software service!


Trust isn't a binary. I can't trust Microsoft or the North Korean OS devs, but i certainly trust the former a lot more to provide me with a product that is acceptable for my needs for a long time.




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