Indeed. If the axe comes down someday, oh well. Till then, it’s an interesting experiment that ultimately no one is harmed by.
Garena being based in Asia also helps quite a lot, since the IP concerns are a bit less. Cross cultural IP wars seem less frequent, and Asian franchises in particular seem a bit less aggressively litigious than English counterparts.
There is a moral aspect to it too. I put a year or so of my life into developing that game. It’s not legally mine to give away, but it’s the only chance the franchise has for survival. So I’ll just be clear about all of the risks (which seem minimal) and everyone can go into it with eyes open.
> Asian franchises in particular seem a bit less aggressively litigious than English counterparts.
Shall I tell you about a small Asian franchise owner called Nintendo, or the reason why the most anonymous among the commonly used file sharing networks—Perfect Dark—originates and has most of its users in Japan?
More seriously, there’s (East) Asian and there’s Chinese, and only the latter can be said to uniformly have lax copyright and trademark enforcement.
Garena being based in Asia also helps quite a lot, since the IP concerns are a bit less. Cross cultural IP wars seem less frequent, and Asian franchises in particular seem a bit less aggressively litigious than English counterparts.
There is a moral aspect to it too. I put a year or so of my life into developing that game. It’s not legally mine to give away, but it’s the only chance the franchise has for survival. So I’ll just be clear about all of the risks (which seem minimal) and everyone can go into it with eyes open.