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I feel like we are - I can run Minecraft RTX at 4k with acceptable framerate using DLSS 2.0 on a 3090. Minecraft is using pure raytracing (no rasterization). It also isn't using A-SVGF or ReSTIR, so there are 2 pretty big improvements that could be made.

Minecraft RTX does suffer really badly with ghosting when you destroy a light source, but my intuition says that A-SVGF would fix that entirely.

That being said, some of the newest techniques, like ReSTIR PT (a generalized form) have only been published for a couple of months, so current games don't have that yet. But in 3-6 months I would start to expect some games go with a 100% RT approach.



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