The issue with SoR was not really technological constraints. More budgetary and time constraints, and the people who had the creative vision left shortly after release.
The commercial game is now run by a finance guy and a web developer, pretty much. Neither of which seem to be interested in pursuing the original more daring vision.
The tech is definitely capable of being expanded into a real dynamic world.
What you see in the game right now is effectively auto generated placeholder content that got rushed in to have a deliverable by release.
Imagine if the tribes and mobs actually moved their locations dynamically, instead of being in the same spots eternally. Players could help out tribes, supply routes for trading goods between tribes would need to be maintained, mob populations would be affected by player activity, etc.
The commercial game is now run by a finance guy and a web developer, pretty much. Neither of which seem to be interested in pursuing the original more daring vision.
The tech is definitely capable of being expanded into a real dynamic world.
What you see in the game right now is effectively auto generated placeholder content that got rushed in to have a deliverable by release.
Imagine if the tribes and mobs actually moved their locations dynamically, instead of being in the same spots eternally. Players could help out tribes, supply routes for trading goods between tribes would need to be maintained, mob populations would be affected by player activity, etc.