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> Playing videogames is another drug with which to escape reality.

Perhaps, but that isn't what this research (and the related research it builds on); this is about a specific kind of task (Tetris is the specific instance studied in this and some of the other research, but there is some on closely related, similar tasks) and how its use closely after traumatic events prevents formation of intrusive memories from the trauma, and how (combined with particular other techniques) it can disrupt established intrusive memories from past trauma.

> Unfortunately, it's not really a permanent solution as intrusive thought and memories begin to show up during downtime.

In the form studied, it actually is a solution with permanent effects.

EDIT: “Tetris is highly-effective, unsupervised, self-applied first aid for psychic trauma” is actually a very big deal (as is the supervised treatment result for established trauma.)



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