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You're right, this is a good discussion! Unity introduced an incremental GC that splits the work over several frames, essentially performing an entire sweep "for free"

https://blogs.unity3d.com/2018/11/26/feature-preview-increme...

I have mad respect for all using low level C / Assembly / Rust in gamedev. But I have a hard time recommending anything other than C# / Unity for secondary school 14-15 year olds just starting their journey. The wealth of resources, tutorials and community online is astounding. And as an entrypoint into VR / AR it's difficult to top ;)



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