If I understand correctly, you're suggesting that users will verbally speak to the iPod while the podcast is playing. Wouldn't the most common spoken command be "skip ad"?
The concept of interactive audio programming is interesting, but it doesn't seem likely to become commonplace.
I can suggest other billion-dollar market ideas... why no put ads inside expensive drugs, it really benefits the patient... or why not put ads in the sky ala Batman? more billion dollar markets ideas?
I thought that until I began listening podcast while commuting. Don't listen to podcast at you desk, listen in the bus, while driving, running, etc... You don't need a iPod, I got a $30 mp3 player and it's great.
Skimming through the list of podcasts I’ve subscribed to, a common thread seems to be people having real conversations, whether it’s news discussion, in-depth analysis of a topic or funny people saying funny things. Given the choice, I’d much rather listen to or watch the conversation than read a transcript or summary of it.
Flash isn't open or a cross-platform standard. They have yet to implement anything like this in the mobile space yet because of all the hardware variations.
Putting it at the browser level in HTML5 solves all those problems for the most part.
I don't think those are the problems that led to the "failure" of podcasts and companies like odeo. Sure they are nice problems to solve, but they don't fix the real issue.
Odeo tried to solve the wrong problem. iTunes and tools like GarageBand solved the content and distribution problem. Odeo was never going to compete with that. What was needed was a scalable solution for monetizing podcasts that worked across platforms.
It seems a bit bizarre to implement a system to send audio and video for comments. Youtube already do video replies which are not exactly setting the world alight, surely just a comment box will suffice?
Call me old fashioned but there seem to be at least two simple and straightforward ways to monetize podcasts. One is to charge consumers/subscribers directly. Two is to accept payments from advertisers to embed an advertisement (eg. sponsor acknowledgement) in the podcast itself, say near the very beginning (see Mixergy, etc.) Neither of those requires upgrading HTML or having any fancy click-tracking or affiliates deals.
Yes, those are ways to monetize podcasts. But so far they're not effective ways of doing so. That's why after almost a decade podcasting is still a niche market.
Inserting ads without tracking puts you at a competitive disadvantage to other forms of online advertising.
The concept of interactive audio programming is interesting, but it doesn't seem likely to become commonplace.