I understand when we're talking about crypto or security. You want your data to be safe. You want to know that it is what they're selling. But this? A guy is building something that might be cool one day. One should he make his engine/IDE opensource? He can but doesn't have to. I don't see people screaming why SublimeText, AbletonLive, Photoshop or many other tools aren't open source. There is still that thing called commercial software and some people make a living out of it.
SublimeText, AbletonLive or Photoshops are not platforms where you create an automated software artifact that runs on top of the tool. On top of a programming language, however, you depend on the tool being always available without major changes for as long as you need it to remain stable. This is not guaranteed on a privative development platform. They are simply not in the same class of products at all.
In all your three examples, the product they create is detached from the creation platform before release, and that product (text, music, images) is compiled/played/displayed on a different application; an also there are many alternative tools where the product could be processed if the original tool ceased to exist.
So there's no fear with those that, if the tool creator begins imposing more and more restrictions, you'll be locked-in. But a unique programming language for which your code can't possibly be ported to a competing platform? One would be stupid to develop for it anything requiring ongoing commercial support, beyond some cool tech demos.
Stupid as all those people building games with Unity? Or all those people who used to use Unreal/UDK before v4 while there was no source code available?
Anyway not here looking to start a flame war. My point was that the product can be good or bad and it doesn't have anything to do with it's source code being available or not.
Games is one kind of software where you usually won't expect to keep your code base maintained 10 or 20 years from now. So far for the "stable platform" argument where you as a user wouldn't want anything less than open source code, unless forced to use proprietary code for external reasons.
There might be a cost/benefit analysis where some closed platform is extremely far ahead in every other aspect, but you should be very well aware of the risks of being tied to that platform.
I'm happy with non-commercial use (including providing the source), but if someone wants to make money from software I write, it's only fair that they should pay me, and under the open source model they don't have to, and usually they won't.
The only people who would be inconvenienced by it are those who can make money out of it. Anyone who agrees not to use it commercially can still receive it, source included, gratis, when it's ready for release.
If a commercial user likes my software they can pay for it or hire me. (I'm available). Is that too much to ask?
2) you don't have the physical capacity to develop everything that the client needs?
3) you don't want to implement some feature that the user needs, for reasons? (related to the software architecture, or the direction you want the project to take, or whatever).
Open source gives the commercial client the flexibility to adapt the code to their uses, in a way that being tied to a single provider will never achieve.
Who said development should be free? Paying the person who knows the software most in the world to taylor it to your needs makes all the sense. Paying for copy, in a world where making digital copies is essentially free, does not.
But having access to the source, without permission to modify it nor a perpetual license for using it, doesn't solve any of the problems I listed above. And if they have permission and are doing the modifications themselves, why should they pay the original author?
What you appear to be arguing is that developers shouldn't be compensated for their efforts unless they write custom software for commercial organizations as contractors or employees, and that if they develop novel software no one thinks to ask for, that should just be given away free for others to profit from.
> if they have permission and are doing the modifications themselves, why should they pay the original author?
They should have paid the author for the right to use the software. That would normally include the right to adapt the software for their own purposes.
The author has the right to decide on the terms of the licence under which software is released. Any user who doesn't agree to the terms shouldn't be allowed to use the software.
> What you appear to be arguing is that developers shouldn't be compensated for their efforts unless they write custom software for commercial organizations as contractors or employees, and that if they develop novel software no one thinks to ask for, that should just be given away free for others to profit from.
I never said that this shouldn't happen, don't attribute me words that I didn't say. I said that typically it won't, since it doesn't make any sense to the users of the software.
> They should have paid the author for the right to use the software. That would normally include the right to adapt the software for their own purposes.
You didn't reply to my question, which was: why?
> The author has the right to decide on the terms of the licence under which software is released. Any user who doesn't agree to the terms shouldn't be allowed to use the software.
No one is arguing otherwise. What I'm trying to explain is that developers following that strategy will likely find themselves with very few users. In the long term, the developer who gives the users a product that better matches the user's needs will displace the one who doesn't, that's pure market behaviour.
Paying the author for the right to be locked in a closed software ecosystem is a terrible value proposition from the point of view of the client. Note that this argument applies primarily to software like the one in the article, which tries to be a development platform, not necessarily to applications.