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Very cool. This would probably work for any tile-based game by assigning a unique color for each tile. The original NES Zelda comes to mind.


I experienced precisely this effect, in a before-and-after style, as a gameplay element yesterday. The game started with lots of visual detail, but began to "degrade" as you advanced through it, and at 100% completion every tile was replaced by a single-colored block.

(The game was "REDDER": http://www.auntiepixelante.com/?p=540)


Holy crap, nice game! Hats off to you.




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