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Pixar's Published Computer Graphics Papers (pixar.com)
19 points by iamelgringo on Jan 25, 2008 | hide | past | favorite | 4 comments


Edwin Catmull is the foundation of a ton of modern computer graphics research on top of running the coolest movie studio in the world. Pretty impressive dude.


The ones everyone interested in CG should read:

- All the papers before 1990.

- Deep Shadowmaps

- subdivision surfaces in char. animation

The rest are neat (the ratatouille tech memos are fun if you want some insight into the Pixar process), but the early ones are the cornerstone works of the whole CG and VFX industries.


These are awesome - Was this page put up recently?

On a related note, anyone interested in real time rendering (graphics in general, actually) should know about www.realtimerendering.com


It's been around for a while, but was very recently updated.




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