Yes, Tasmanians are the best example that comes to mind. They had a mythology developed around lightning and subsequent fires and would then try to keep a fire going as long as possible.
There are still ISA slots in new systems with fairly modern processors and plenty of RAM, if you don’t mind buying specific models of industrial PCs for way too much money.
Or maybe you need 4 PCI and 9 ISA for some reason. DuroPC’s got you, if you can drop $1800 on a system with the same generation of processor. https://duropc.com/product/r810-4p9i-4
You don't really need IRQs for most ISA boards. OPL3/Adlib sound cards don't need one, MIDI doesn't, joystick port doesn't. I saw various I/O boards that don't need IRQ. Soundblaster does, but I don't know for what purpose. Maybe someone here can explain?
Coincidentally I'm currently working on a Sound Blaster driver for some DOS homebrew, so here's quick rundown of how an SB is programmed and what its resources do:
Base Address: This is the beginning of the IO port range you use to program the card, commonly it's 0x220, but can be configured with jumpers (or software on later cards). You can add offsets to this address to access different functionality of the card, such as the OPL chip or the Mixer chip.
IRQ: The interrupt number that will be fired when the soundcard finishes playback of an audio chunk. Early cards usually used 7, later models defaulting to 5. More on this below.
DMA Channel: Which channel of the PC's DMA controller will be supplying audio data to the card. Usually 1 for 8-bit cards, with 5 being used for 16-bit cards.
The general process for playback is as follows:
- Program the DMA controller with the address and size of an audio buffer you'll be using to mix your PCM sound into. This buffer will conventionally be used in 2 halves by the interrupt service routine, a front buffer and backbuffer, similar to what you'd have for double buffered video. The DMA channel should also be put in "auto-init" mode so that the DMA transfer will loop back to the start when it finishes, which allows continuous playback.
- Install an interrupt service routine to write data into the "backbuffer" half of the DMA buffer, which switches back and forth each time an IRQ fires.
- Initialize the DSP chip via its IO port, pick a sample rate (usually around 11khz for most DOS games), then issue a continuous playback command. For this part, you tell the soundcard that your playback buffer is half the size it actually is, which causes the IRQ to fire once in the middle of the buffer, and again at the end of the buffer before looping back to the start. These halfway IRQs allow you to fill the unused half of the buffer while the other half is playing, for smooth gapless playback with no clicks or pops.
This is probably more info than you or anyone actually wanted, but it's a fun topic so I couldn't help myself.
388h is indeed the original adlib base port. Most sound cards that feature an OPL chip will also monitor reads/writes to this port for backward compatibility with older software, but the FM chip is also addressable from a base port offset.
Incidentally, the DSP isn't actually at 220h, it's at 22a/22ch. How the ports are mapped exactly depends on which sound blaster model you have. What's actually at 220h on older cards is the old CMS chips, while the OPL2 is at 228/229h. As CMS chips fell out of use and later cards featured dual OPL2 or an OPL3 chip, 220h-223h were repurposed for FM writes also, which means you can access the OPL chip from a grand total of 3 different IO ports.
Interestingly, cards with dual OPL2 chips would often be designed such that writes to 388h would actually go to both FM chips instead of just one, so that you still get proper mono sound, otherwise it would be panned hard left.
Sound Blasters and compatible cards used IRQ lines because back in the bad old days CPUs were slow, bandwidth was tiny, and buffers were minuscule.
To get responsive/real time audio the card needs to signal to the CPU, not the other way around, and at the time IRQs were the way to do that on ISA busses.
I would imagine that ISA cards that didn't need IRQs either required CPU polling or DMA.
I imagined that the game / audio driver would just send data to the card at regular intervals and that's it. I realize now that the card uses it's own clock that can drift when compared to the system timer and this method would have a buffer underrun/overrun problem.
This is what the word "bus" used to mean on a hardware level: a backplane of connections to which multiple peripherals could be attached. These days a bus is a LAN of point-to-point serial connections which, it turns out, is much more viable at the high communication rates demanded of modern hardware.
In original ISA none of this is managed, the owner of the PC is expected to manually configure both hardware and software appropriately.
So e.g. [with the PC turned off!] you move a tiny jumper (basically just a piece of conductive metal with a plastic housing) to the "IRQ 8" position and you pick "IRQ 8" in some menu or set it in an environment variable in DOS or whatever.
By the time PCI is starting to appear there is some level of "Plug and Plug ISA" but it's fairly crazy because of course all the old stuff still exists whereas for PCI the bus always had this intelligence baked in so nobody just assumes they can pick.
That's correct. I considered whether I should dig out a manual and decided that I should do the exact opposite and pick a value I know won't exist for ISA.
To avoid collisions, you moved physical jumpers on cards that might conflict, to select among a small range of addresses, I/O ports and/or IRQ numbers.
For example if you had two identical network cards, or SCSI disk controllers, you would need to physically reconfigure one of them away from its defaults.
There were only a small number of configurations available on each type of device, and some weren't configurable at all, so you could still get irreconcilable conflicts.
The Linux kernel of the time was full of hard-coded "probe" addresses and I/O ports, probe sequences to see if there was a device there, and IRQ auto-detection routines that triggered an interrupt to find out which IRQ line was asserted. Some of the probes had to be run in a particular order, so that probes for one type of device wouldn't break another type.
Later came ISAPnP, meaning Plug'n'Play for ISA, which allowed the operating system to use a clever protocol to talk simultaneously over ISA with all devices on the bus that support it, identify and select them individually, query what they required and and configure their addresses, I/O ports and IRQs to avoid overlap, or permit overlap where it was ok for IRQs. After the operating system was done configuring them, they operated as if they were configured physically like the older ISA cards. If necessary this could be implemented cheaply by adding an ISAPnP module to an existing ISA card design.
Eventually ISA was superceded by PCI which had better, well-defined enumeration and configuration methods from the start which all devices had to implement. PCI also allowed MMIO and IO base addresses to be set anywhere (32-bit), not just a small number or single option as ISA cards usually had, so there were no more address conflicts. The operating system still had to find the PCI bus registers itself, but after that, probing was simpler and more reliable than with ISA.
USB also arrived around the same time, and also had well-defined enumeration and configuration methods. Many simpler ISA devices were replaced by equivalent USB devices. Although USB was (and is) complex to implement at a low level, the complexity was handled very well by low-cost, generic USB modules on the device side, so it was easy for device manufacturers to use.
There's a shared address bus. Each device responds to the i/o and/or memory addresses it's configured for. Configuration can be static, jumpers, isapnp.
> I assume it’s a master and slave system, but even then were address collisions automatically resolved?
No. If two devices want to use the same address space, you'll have problems. isapnp might help you out, but it was added in the second decade of ISA, so ... lots of things don't use it.
All cards receive the same signals (address lines, data lines, IRQ lines and everything else). They just ignore all data for addresses (on address lines) that are not theirs.
Each card must have a unique I/O address, sometimes more than one and sometimes an IRQ and DMA too. For example, Soundblaster cards had an OPL3/Adlib/FM synth chip at address 388h (it's fixed, you can't have two in the same system, or maybe you can and they would play the same tune, I don't know...), the main chip (wave playback and recording) at 220h or 240h configurable by a jumper, IRQ 2, 5, 7 or 9 (two jumpers), a MIDI port at 300h or 330h (another jumper), two DMA channels (another 4 jumpers), and an IDE port (2 more jumpers).
When you install the card, you set those jumpers according to the manual and what other cards you have installed and their addresses, so that there are no conflicts. Then you add the "SET BLASTER=A220 I5 D1 H7 T6 P330" to AUTOEXEC.BAT so that the games know where in memory to read/write the data so that it reaches the correct card.
Then, PnP was invented, because changing those jumpers and avoiding conflicts was very hard, as you can imagine.
On a PnP system, you would enter the BIOS setup and reserve the IRQs of any non-PnP cards you may have, so that they are not auto-assigned to PnP cards. I/O addresses are managed automatically.
The ISA PnP initialization process is actually very interesting:
All the ISA PnP cards power up in a disabled state. They all respond only to a specific address reserved for PnP initialization. Each card has a unique serial number written at factory. The BIOS scans for serial numbers, not by brute force (that would take too long), but bit by bit.
Let's say there are 3 cards:
A: 010...
B: 011...
C: 100...
BIOS sends an "init command" to the reserverd initialization address. All cards enter selection process.
BIOS asks for bit 0 of the serial number. Cards A and B pull down the line for bit 0. ISA lines are normally pulled-up by the chipset when receiving data from the cards. The BIOS remembers "0". Card C notices that the line is down, in conflict with it's own bit (has "1") and disables itself until the next init command.
BIOS asks for bit 1. No cards pull down the line, both A and B have "1". BIOS adds a "1" to the serial number (now "01").
BIOS asks for bit 2. Card A pulls down the line. BIOS remembers "010". Card B is in conflict and disables itself.
Continue until the last bit. Only card A remains active. For each bit, it either pulls down the line and the BIOS adds a "0" or no response and BIOS adds a "1". There can't be any more conflicts to disable it, since card A is the only one remaining. When the BIOS reaches the last bit, only one card can remain, no matter how many were initially active.
The BIOS then asks for config requirements, and the only remaining active card answers. BIOS configures it with bus addresses, IRQs, DMAs, etc.
BIOS sends the "init command" again. Card A now has specific addresses configured and will ignore the reserved init address. Only cards B and C enter the selection process.
BIOS asks for bit 0. Card B pulls down the line. Card C is in conflict and disables itself. Card B remains the only one active and will be configured.
Repeat the process and configure remaining card C.
At the end, when no more cards remain. Serial number scan returns "1111111..." - no cards to pull down any lines. It means the scan is finished.
Plastics and rubbers tend to not survive well a lot of the time just because of the chemistry. There's really no way around plastic embrittlement and rubber decomposing. You can prolong it with the right storage conditions, but those molecules are gonna break down sooner or later.
Exactly. And the same is true of the judicial system btw, who must stay separate from other powers, meaning that it also has to police itself, which can create its own issues.
These are just the (little) costs of democracy. If you aren’t ready to pay them, you haven’t really considered the alternatives.
No, it’s largely broken because of spam. I don’t want to be signed up to your useless email marketing list, and I want to use an email client that makes unsubscribing as easy as possible.
If I didn’t specifically opt in to receiving marketing emails (and no, failing to opt out is not the same), they are spam. I’ve never heard anyone say “I’m sure glad this company added me to their email list without my request.”
The fact that you happen to work on a mailing list product does not change that reality.
I hear what you're saying, but irrespective of how one landed on such a list, the unsubscribe mechanism is broken. e.g. It's entirely possible and likely you've subscribed to one or more marketing lists, newsletters, transaction emails, etc that you want to be on, but your security software inadvertently unsubscribed you (without your permission).
No, it's not, because I don't use shitty security solutions.
If other people do and you are making me jump through hoops as a result to preserve your conversion rate, I'm reporting you to the relevant regulator.
> the unsubscribe mechanism is broken
Which one?
Are you saying some security solutions actually send a `List-Unsubscribe`/`List-Unsubscribe-Post` compliant HTTP POST with the correct payload, or do you think a URL in the email body is the gold standard of allowing people to unsubscribe?
Or are you just telling yourself that rationalization to avoid acknowledging that you're probably causing massive annoyance to many recipients?
I think this is extremely unlikely. Firstly because I almost never subscribe to newsletters or marketing lists. But also because I don’t believe my security software is submitting POSTs on random forms it finds links to. That would be insane behavior.
I can believe someone, somewhere has insane security software that does stuff like that. But I don’t believe it’s common.
That I want to be on? No. What usually happens is that I give my email to somebody (an auto repair place, say), for one-time use, and they add me to their marketing mailing list, even though that is not what I gave them my email for. That is not a list that I want to be on and willingly subscribed to.
Sure, but you're just shifting that cost elsewhere. Not defending the no-code services (they're extremely predatory), just that it's not as simple as cost-vs-no-cost.
Yep. Cabinet Vision as of 3 years ago required installing both SQL Server 2016 and 2019, plus 2010-vintage Microsoft Jet database, plus Powershell 2.0, plus .NET 3.5.
It’s completely dominant in its industry and has no real competition. Pricing starts at $200 a month for the most basic, single user setup and goes up (way up) from there.
Yep, there is plenty of that type of software, industry niche software that doesn't have market cap to interest competitors, that will require MSSQL and Windows so Microsoft will continue to sell it/develop it.
I tried that, and ran into roadblocks since the app under test is old Visual Basic (which is half compiled and half interpreted) and then it used a third party library which has quite sophisticated anti-decompilation features.
Have you tried otvdm? (Back port of WineVDM to Windows x64.) I tried with a Win16 (VB appearing application) that interfaces to a device using an optical transceiver on a serial port and it worked fine.
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