Maybe I've just got deep scars from the 90's, where I'd wait 15-25 minutes sometimes to download a single mp3.
I have a FIOS connection here at home, and it seems entirely sufficient. Even AAA steam games, I hit 'download' and go grab a snack in the kitchen and it's done. My server does incremental backups to s3 every night, but its not like i'm sitting there watching it.
I download a new large model maybe once every other week. It takes a few seconds, maybe minutes. I don't really notice either way? 25x faster doesn't seem like it would make any difference.
I could imagine a leadership or viewpoint change in how they reported when/what was down.
I've seen so many times where Company A will complain that their vendors aren't accurate enough about uptime and how Company A notices first that their vendors are down, but then they themselves have a very laggy or inaccurate status page.
We want our vendors to be accurate to the minute on these, but many CTOs don't care to admit when they too have problems.
My first real soldering project (aside from just making cables) was a x0xb0x TB-303 clone. I somehow built it with a $10 radioshack iron and nail-clippers as flush cutters in an un-air conditioned Boston studio apartment over a summer. Probably not the first deep electronics project, but somehow it worked!
I've used it with Claude Code for refactoring and helping write a really in depth D&D campaign. Using frontmatter, I can keep metadata about NPCs and characters synced across all files.
Fixes all the problems I've had about "In what order do I put this data" and flipping back and forth in a huge stack of papers.
I was inspired by the work here, so I sat down with Claude to make something similar, for the purpose of being able to play Z-Machine (Infocom games, Inform 6/7 Z-code) and modern Inform 7 games with Glulx. So far I've tested it with Andrew Plotkin’s Hadean Lands.
Switchable backends, various output formats, etc.
In theory, I could also likely wire this up to get it playing MUDs, but I have some reservations about running that on anything except a private server.
My use case for this is to help test and evaluate Interactive Fiction in development, and you could even run it as a CI/CD process.
I'd have to check, but I wonder what pitch the song is in? Could have it just been sped up ever so slightly in mastering, or even just between tape playback from mixing to mastering?
I have to wonder if this is like Dark Side of the Moon/Wizard of Oz - viewers can imply all sorts of intent that is very unlikely to have been there originally. A small mistake or tweak in any layer of processing could have easily done this.
It’s important for electronic music to have consistent and predictable pitch, otherwise djs on stage will have hard time to play (they loop a start of the song and play it together with tail loop of previous song), so Daft Punk need to intentionally choose fractional BPM as mastering engineers will not change pitch even slightly
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