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Being able to hide complexity can easily solve this problem. A user interface can come in multiple flavors. The default interface is typically simple and suitable for 95% of people. The other 5% need things like stats for nerds, advanced options, etc. Making advanced options limited defeats the purpose of advanced options. If you have too many casual users clicking through to advanced options, it means you did a bad job separating concerns in the first place.


But the question is, how much engineering hour and effort do you want to put into a feature that will benefit a very tiny percent of your users, vs putting that time into trying to make the experience that 99% of users have better?


People can downvote you, but that doesn't make what you're saying any less true. Analysts agree that Trump used these sorts of tactics to win the election.


I don't think the OP is being downvoted for saying Trump is a populist, but for drawing a false equivalence between Trump and AOC. I think you need more than "they are populists" to throw them in the same boat, it should be well supported.

AOC uses Twitter and social media well, just as Trump does, but are they really using it the same way, to the same ends? I have yet to see AOC just straight up lie like Trump does basically every time he opens his mouth. And many of AOC's policy proposals are backed up with historical precedent (especially the higher marginal tax rates for the wealthy).

Also, as far as I know, AOC is not implicated in any criminal behavior, whereas Trump and his family absolutely are.


This OP lost me at drawing the characature of both politicians. However one’s predominant biography will be racism, rank corruption and criminality and the other, hopefully will move us toward an America where more people pay their fair share and we all don’t have to go bankrupt from medical bills.


The political situation in the USA being what it is I honestly have difficulty deciding which politician to assign to which 'biography' in your list, although your nick clearly hints at which order you intended to describe them. It is flabbergasting to see how political systems so often seem to excel in pushing what appear to be the least suitable people to the highest positions.


Path of exile is like Diablo for smart people.


Two factor authentication......


This was posted yesterday and received lots of discussion: https://news.ycombinator.com/item?id=18866800


Are you a senior developer or architect? I can't imagine an employer would humor this with a new recruit or junior developer. A lot of larger employers also have rigid processes for onboarding new people and modifying contracts isn't always something they're willing to do.


I'm a senior engineer, and as I said, I was never able to bargain away a single non-compete clause.

Even with a smaller employer, you will need some bargaining power.


I was a mid-tier engineer and was able to bargain them away because I was often recruited based on my open source contributions and community work. It's a pretty easy sell to say: "You found out about me because of this work, and it's going to continue, or you're going to pay X for me to stop it for Y years."


What does "open source contributions" and "community work" have to do with non-compete clauses?

Non-competes prevent you from working for your employer's commercial competitors. I.E. if you leave Uber, you can't go work for Lyft.

Also, it's naive to assume you can just "sell" an employer on a contractual change that goes against their goals.

Saying "I'm a software engineer, and I plan to continue being a software engineer after we part ways, instead of waiting tables" also sounds like a strong "sell", but it does not work based on my experience.

It's not about convincing anyone, it's about power and who has it.


Pardon the nerd-sniping: both Uber and Lyft employees in California can job hop, because non-competes are unenforceable for employment (in general) in California.

Otherwise your comment explains it well.


> It's not about convincing anyone, it's about power and who has it.

Yes, you have to be good at your job and hard to replace before you make demands. That part should be obvious. At any rate, I've had plenty of success striking all non-compete agreements before starting my own business permanently. Just be good enough and hard to replace.


Respectfully, your comment makes no sense.

> Yes, you have to be good at your job and hard to replace before you make demands.

You are required to sign a non-compete before accepting the job. You cannot be "hard to replace" because you haven't started that job yet.

They won't even "replace" you - they just won't hire you!

> At any rate, I've had plenty of success striking all non-compete agreements

As I mentioned elsewhere, this is possible if you are a very strong senior candidate negotiating with relatively small employers who are desperate to hire you and don't have many alternative candidates.

At larger corporations, I've been told straight up that the non-competes are policy and won't be waived for anyone.

If you check the history of non-compete lawsuits, you'll find some very senior employees being sued, so this statements seem true.


Curious -- what were the puzzles like? Do you remember any specific puzzles? I'm thinking of doing one but I don't know what to expect.

Edit: Not sure why downvoted, I'm genuinely curious of this person's experience. Is asking not allowed?


Generally you have to find the code to the lock, to open the cabinet, to get the key, to open another door ....

A sequence of puzzles which unlock the next step.

Puzzles like the code lock may be numeric, you may find a clue to the code as a sequence of colors, which you have to find the color key for (maybe it is split into parts and hidden around the room).

Sometimes it's as simple as finding a key. e.g. in the pocket of a coat hanging on the wall, or a note inserted into a book on a shelf. (Tearing the room apart to find objects is usually the best strategy!)

Some puzzles get a bit more clever than this but these are usually the foundation elements.


One I was at:

A constraint solving problem where you had a map with a grid and various clues gave you constraints like 'not within 2 squares of a bomb shelter'

A thermal imaging camera so you could detect which one of a set of 'sample containers' was warm and you should use the code printed on it elsewhere.

Combination locks where the combinations were given by giving the element names and you had to enter the atomic number (a table was on the wall)


Can anyone comment on what puzzles they've had to solve in an escape room? I haven't been to one but people I know want to do it, not sure how fun it would be.


Most of the time, you're trying to solve different types of locks: key locks, 3 and 4 digit combination locks, combination locks with letters, directional locks (not going to say always try the Konami code, but there's a good chance that's going to be the answer), stuff like that. You may have to solve riddles to figure out where the keys and combinations are.

Some puzzles are purely observation. The Jurassic Park "hide stuff in the bottom of a Barbasol can" trick is pretty popular, there are safes where they tell you the code is the "boss's wife's birthday", so you have to find the calendar or rolodex or dated happy birthday note in the room.

There was one room I did that swapped the keycaps on a typewriter to make a substitution cipher- type the coded message into the typewriter and the decoded message would come out.

The rooms with higher production quality tend to incorporate more technology into the puzzles. One room I did gave you instructions on a radio (which you got from a previous locked box), if you were tuned to the right station- hinted at from a different clue, with the radio instructions changing as you finished each step. Another room had rigged together a large box with a Kinect or Leap Motion or something similar setup where you had to stick your hand into the box and move it around in the right place to open a magnetic lock, but the screen showing you the correct sequence was in another room that you couldn't see so your teammates had to be in the other room shouting directions at you.


There are lots of different things.

I've done some where you have to physically search for hidden objects in the room, some where you sit down and do puzzles on paper, some where you have to recognize clues that refer to other things in the room, some where you have to figure out specific unexpected actions to take in a particular room or physical situation, and some where there were physical puzzle artifacts scattered around the room and it was quite recognizable what the puzzles were, but not necessarily obvious what to do with them.

So there really isn't just one style. (Also, some rooms give hints proactively, some give hints on request, while others are quite happy for you to lose if the hour runs out and you haven't figured it out yet.)


They can be a lot of fun, but quality varies a lot between rooms. Each place usually has one or two fixed room designs that rarely or never change, so each one is a one-time experience. You can't really replay them since you will know all the answers.

If you have ever played the Professor Layton video game series, the puzzles often remind me of that - a mix of lateral thinking, observation, basic codes and patterns and careful observation. The whole experience is very much like a real life puzzle video game.


I've done several of these and highly recommend it. Part of the puzzle is that you don't always know what the objective is; you explore a themed room turning knobs, pushing things and looking for anything out of the ordinary that might resemble a clue. It could be that you knock on a painting hanging on the wall and a hidden door opens, revealing a key. You remember that you tried to open a chest earlier but it was locked. So you try the key and the chest opens, revealing another clue.


This is facepalm-worthy and very unsettling. This is why I use NameCheap.


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