UO didn't have a global concept of a level. You had a maximum number of points per character, which you allocated to skills by doing the corresponding activity. This is how you can skill cap your character without killing monsters or players.
Take this with a grain of salt - several Youtube exposés showed that the Actions code was utter shit before LLM coding was widely available. I'm assuming the tech debt finally sent the product off a cliff.
Don't think any salt is required. During the Zig departure from GH, there were several GH Actions repo issues where it was highlighted just how bad some of the code is, and there was zero effort from GH to fix the problems or even accept past PRs from the community to fix these things.
We just got our mandate from on high that we're migrating to GH. You can imagine my joy.
The wikipedia article traces it to Persian, which formed it as a compound of words from different East Iranian languages. So you are on the money with Middle Eastern. From there it spread to the Balkan via Ottoman Turkish, and also from Persian to dialectal Arabic, which would explain the occurrences in Northern Africa, and maybe even Spain
We actually have a /128 address only, and had to tweak several settings including enabling IPv6 masquerading (NAT).
I haven't the slightest clue why they didn't give us a block.
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