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Hello,

I'm author of https://enlinko.com/ game, published it 24 days ago:

https://news.ycombinator.com/item?id=35630451

Domain for this game has been created 9 days ago. So, i think someone was heavily inspired by my idea.

I understand that anyone can make game with same idea, but i'm bit sad that Enlinko haven't got such traction on HN as this game.


Thanks for linking your game! I love how fast it is. One thing I would like is the ability to work backwards from the end--on the challenge problem yesterday I got all the way from "artist" to "chess", only to find that neither "chess" nor "checkmate" nor any other chess-related word I could think of met the 30% threshold to get to "check". That was frustrating.

Maybe have a button to flip the direction of the word chain, so you could work from either end and meet in the middle somewhere.


Hey! I'm trying to come up with a similar daily puzzle game, did anything help you come up with the idea? Also, do you generate these unrelated words daily and then vet them before releasing the daily puzzle, or is it all pretty much automated?


I don't really remember how i've come with that idea :) Basically i've become obsessed with word games lately and made couple of them. I'm most proud and happy of those two:

https://pixletters.com https://betweenle.com

As for Enlinko, it's hard game to balance. That's why i've made three difficulty levels. As for daily puzzles, i'm now using semi automated generator - it generates lot of pairs, try to solve them, check if solution counts match some rules and then i'm hand picking those potential pairs for daily puzzles.


Great idea for a game!

A question I ran into while playing your game is why it says "Amazon" and "Prime" are only 3% related? That seems very surprising.


I'm using those vectors, which latest version is from 2019:

https://github.com/commonsense/conceptnet-numberbatch

I guess data used for making those vectors doesn't contain many occurrences of those two words in relation.

Anyway, that's downside of word vectors idea. There always will be some words which we human will consider more or less related than word vectors.

I've tried finding best one. It's different what Semantle uses (word2vec from Google) and different what Contexto uses (Glove). But still there are probably many word pairs which could match better.


What about using the those three models and returning the best score between them?


That's some really interesting idea. But what if it will make too many "false positives"? Maybe too many word pairs will be considered more related that one could expect.


Enlinko is a dead end because it only allows 1 5-second game per day.

Also I don't see source code.


Hello,

Thanks for posting about Enlinko. I'm author of it, i've published it 24 days ago:

https://news.ycombinator.com/item?id=35630451

Domain for this game has been created 9 days ago. So, i think someone was heavily inspired by my idea.

I understand that anyone can make game with same idea, but i'm bit sad that Enlinko haven't got such traction on HN as this game.

As for relatedness, my game uses semantic vectors from this model https://github.com/commonsense/conceptnet-numberbatch


Nothing special, just plain Typescript and canvas rendering.


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