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Does it have to be submitted to HN before? I made Multi-Animal Spree Popper - game about popping animals for iOS (https://maspgame.com/) but never posted here for fear of being seen as spam. I ofc am considering rewriting in Rust to make it more palatable.


Excellent! Glad you like it.


Ha, no but logs are to come soon


If you promise not to sue, I’ll get right on it


Hadn’t really thought about it tbh, maybe. Depends how fussy Android widgets and the watch stuff (which is the challenge. iOS widgets are a pain and doing any dev pairing with Xcode and a watch… lets just say I’m glad it’s all on fire…)


I had a similar situation with one of my apps. I decided not to; Android ecosystem is a bit horrible as a developer, and also Play Store users don't tend to pay for apps. Since then, Google has cleaned up the Play Store a bit so maybe things are different now but still... nothing eats the dev ecosystem for building iOS, WatchOS etc apps.


I love this


Weird, I posted this last week and it got a couple of views but I assumed just wasn’t popular enough and now it’s back?!

Anyway I’ve made a few little updates since this, the main one being you can share fireplaces with friends and enemies (both static and animated).

Thanks for checking it out!


A mobile game!

https://maspgame.com

Made with Godot and Swift, a casual manic arcade thing where you pop animals in increasingly exotic/banal locations.


The same is true of Bovril


Oof. I’ve had the user account one before from Play for an app that had no user accounts. Apple isn’t much better though - currently trying to argue that asking for user location (when a user clicks ‘use my location’) for a real estate app is reasonable. They are insistent it’s not a valid feature and won’t accept it til it’s removed.


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