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I immediately close a page dense in text and using a thin font like Lato or Raleway.


im never happy no matter what i do


I don't think this matters. If he strongly claims he is an expert on Flask, and I knew Flask, then I would test the depth of that knowledge. You can't validate every detail on their resume, but if you find they misled about this one fact, odds are they mislead on other facts you are not capable of validating.


You should look at Actions in the Python implementation of Cocos2d. It uses operator overloading to allow '+' for sequential actions and '|' for parallel actions. These are composable and reversible for quickly creating complex animations.

http://python.cocos2d.org/doc/programming_guide/actions.html

Example:

        bounce = Jump(150, 0, 4, 2)
        scale = ScaleBy(2, duration=1.5)
        rot = RotateBy(360, 0.80)
        scale_and_rot = scale | rot
        bounce_in = bounce | scale_and_rot
        bounce_out = Reverse(bounce_in)

        logo.do(bounce_in + bounce_out)


Norton Guides. A similar TSR that also included a compiler for building your own guides. I remember one popular one was the Ralph Brown Interrupt List. I think about this tool a lot, but I think IDE's with auto completion and showing parameters has largely replaced the need. But using NG, still seems faster than having to launch an IDE help system or doing a google search.

https://en.wikipedia.org/wiki/Norton_Guides


Corel had a serious SVG effort during this early period around 2002-2004. They created a SVG Viewer and tooling around an initiative known as Smart Graphics.

Here's a Press Release about it: http://www.corel.com/uk/pdfs/press/79.pdf


Instead of pure random data, fuzzers can use 'attack heuristics' to try and minimize the search space. These are specific patterns that are more likely to expose bugs, based on previous vulnerabilities and known coding errors. For example using '%n%n%n%n%n' many times to exploit C-style format string stack vulnerabilities.

Mozilla started a project known as FuzzDB to collect these heuristics, although it doesn't appear to have been maintained recently.

Here's some examples from FuzzDB: https://code.google.com/p/fuzzdb/source/browse/trunk/attack-...


Here's another set of examples, for different targets:

https://www.owasp.org/index.php/OWASP_Testing_Guide_Appendix...


I agree. The first thing I did when I saw this announcement was look for the REST API. Surely, those existing platform specific libraries are built on a REST API, so why not document and release them.


It's in beta; don't want to nail down the protocol.


Looks interesting. But, a similar solution exists with a similar name called PageKite (https://pagekite.net/). They do not deploy your application code to the cloud. With PageKite you run your environment locally and then create a tunnel from a public address to your local environment.

I think the only benefit to Kite is if you want your development application to be running from a public address for a long time.

The PageKite approach allows you to have whatever web environment you want and to bring it up/down at will. I have used PageKite for over a year and it has worked very well. It also seems safer, since I wouldn't want to deploy my development changes to a public web site with some unintended security flaw.


Thanks for the feedback!

While PageKite definitely offers a great way to expose your local web app to others, we want to get rid of the local setup process altogether, so developers can just spin up an environment using our service and start working from their favorite machine.

Our initial target is newer web developers who may find the setup process daunting, or developers who may manage several projects but don’t want to worry about about the details behind setting up different web frameworks and adding new services. As many can attest, setting up Rails isn’t exactly easy, and it can be even worse if you’re not familiar with the command line, or don’t have xcode installed.

We're definitely working on ways to allow developers to work privately and avoid publishing by default.


I agree your approach has a different set of advantages. It's just the end goal is similar and the name is so similar. That's more the point I was trying to make.


Does anyone have experience with what they call "app tender" sites like http://appcity.org/ ?

I've heard one anecdote about a guy who knows a guy who bought a very simple iOS app for 10K, did some marketing on FB and made like 20K within a month.

I'm more interested in any experience from the developer perspective selling apps on a marketplace like this. I've also heard the new iOS makes this easier to do.


I have used 99designs for two logos and used Logoworks back in 2007 for one logo. 99designs produces many more creative and professional designs than Logoworks. Logoworks owned by HP was more expensive and we were ultimately unsatisfied with the experience after being beaten down going back and forth on the little choices we had, even after they offered to throw in a few more "staff" designers.

Getting close to 100 designs with 99designs even though many were variations still gave us far more alternatives that we were happy with. In fact, it became difficult to choose a winning design.

You have to stay active during the process. Offering suggestions on what you want to see and what you do not like. The designers usually do exactly as you say. After their initial concept they usually just make minor changes. Comments like "like this but can you be more creative with this part" does not usually work.

As a startup, I believe it was both cost effective and the best use of our time. Instead of spending time finding a designer with a portfolio we liked and then going back and forth with revisions with them. Almost every revision we requested on 99designs was done within a few hours. I also feel the anonymous process of 99designs prevents wasting time by trying to be too nice with comments.

I have not worked with a designer, how many choices are you really going to get before it starts to be uncomfortable as you are wasting both the designers time and yours. Five designs? Ten designs? With 99designs you might get 20-40 unique designs. It just seems like better chances for success in a short time.


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