Oh yeah thanks. I had to do lots of stuff to make it fit:
- Run a genetic algorithm to find the best move ordering to save on space.
- Sprites are only 1 bit per pixel, with a 3rd color faked with outlining.
- Lots of refactoring, code minification, and custom scripts preprocessing the code.
This was a project of about 14 months, and I thought it wouldn't be possible multiple times. But relieved it is finally released :)
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