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Pretty sure the gif is from the short movie Cosmo Laundromat by Blender Studios, would definitely recommend giving it a watch:

https://gooseberry.blender.org


Thanks for the Feedback!

I tend to get blond to those small usability bugs, so it is very valuable.

Should both be fixed in the coming days :)


Plantarium was also developed in Firefox ;)


I think you would be right that simulation was a bit misleading. In my experience, a simulation is related to time, and updated in discrete time steps. Maybe "Procedural Generation" would be a better term...


Thanks :) That came from some feedback I got the last time I posted this project to hn


That is a nice idea! The tricky part is going to be how to integrate animations without having to rebuild the entire mesh every frame... Though, I think it would be very easy to export a skeleton from the generator and then use that to animate the plant.


That's super cool! And thank you for the nice words :)

A rust/Wasm rewrite of the geometry generator is very much on the roadmap. Currently getting my feet wet with rust during advent of code.


I learned a lot about webgl and procedural geometry in the process of making this :)


Yup, I use github.com/oframe/ogl, which makes webgl a bit mor usable for the average programmer. You could also probably achieve the same thing with webgpu, but for the time being i have not yet had a reason to switch :)


Awesome. I think I will switch from rust to typescript on the front end and do something similar in WebGPU. Before I did some wasm stuff with the wgpu crate but the fact that wasm can't reach the DOM is a bit of a headache and the gains in performance from WASM seem to be offset by the fact that I still need to create a sort of communication channel between wasm and js if I want my 3D app to talk to a websocket.

Your project is very motivating thank you for making this!


Update: I'm I'm just gonna use webgl too. WebGPU seems to be nowhere near a usable state if you're a Linux user, they seemed to have focused more on ChromeOS, MacOS and Windows first so far, with Linux support to be released sometime in the future. Apparently with WebGPU you're better off on native now, and the wasm target just uses the webgl backend ;D


One of my ideas is to build a virtual garden where your plants can grow and you have to take care of them tamagotchi style :)

Not connected to any scientific projects, just a nerd that likes plants. But projects can have a gbif.org id and then some extra information is loaded through the gbif api :)


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