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if a commit is so good that i can't tell, well, ok. if the committer hides that they used AI, same.

the policy allows me to reject the things i know are done with AI and it allows me to punish (ban) devs who lie to me when i find out. without a policy i have no argument.


It does take planning and lots of work on your part, but there is a high payoff.

less hard work than writing code myself? a higher payoff than the satisfaction of having written code myself?

i want to be a coder, not a prompt manager. (not sure i want to call that engineer)


does that pay?

you could have chosen indy/solo dev in general. solo game dev in my understanding is very hard to make a living in.


that makes a lot of sense. unfortunately github doesn't allow multiple accounts per person. at least it didn't last time i checked. i hope they change their policy for AI agents though.

you judge commits by a junior developer that you don't know well the same as commits by an experienced colleague that you have been working with for years the same?

your AI coder is worse than a junior developer, because junior devs may write bad code but generally they won't write code that they don't understand. AI on the other hand has no clue what it is writing.


how do you know the door volume code hasn't somehow touched the unlocking code?

the problem is that with AI code the results are either not verified by a human, or verifying them is more work than writing them from scratch.

i want all my software verified by a human, even an unexperienced human is more reliable than AI at this point. (this may change, but it hasn't yet)


actually it was published as a chapter in "500 lines or less" in 2016: https://news.ycombinator.com/item?id=11796253

the text is based on python 3.5 which was released in 2015

other discussions:

https://news.ycombinator.com/item?id=16795049

https://news.ycombinator.com/item?id=12455104

https://news.ycombinator.com/item?id=11796253


i found this one from 2012:

https://video.fosdem.org/2012/maintracks/k.1.105/EFL.webm or https://youtu.be/HfcFbHQWqu8?list=PL31210579EDD785E7

in an interview from that time he says the previous time he was at fosdem was 10 or 11 years earlier. there seem to be no recordings from that time.


this softens the boundaries between workflows and brings some features of of workflow into another. it creates less of an abrupt "i have to switch" and more of a "i can just keep going for a while doing what i was doing".

some time last year i tried out that terminal plugin for the nautilus/nemo filemanagers, and it has changed how i work quite a lot. i always love doing things within a greater context. that's why i use tmux with a dozen sessions and half a dozen terminals in each. because instead of changing directories, each terminal is in a specific context and used for a specific purpose.

combining a graphical filemanager with a terminal likewise puts that terminal into a context.

unfortunately the integration is not great. the terminal keeps track of the directory if i use the filemanager to switch, but the filemanager does not track the directory of the terminal if i use the cd command to switch there.

i can select files in the filemanager and drag them into the terminal to use as arguments to a command. but i'd also like the opposite: type a wildcard in the terminal to select files in the filemanager. the filemanager has that as an independent feature, but that's not convenient. how about i run a command that lists some files, and then have those files shown in the graphical filemanager. these things could all be better integrated.

i have been looking for other filemanagers to offer terminal support, but i could only find dolphin, which unfortunately only shares one terminal between tabs. that doesn't work for me. i need a separate terminal per tab.

the efm feature is cool. i just tried it by running e in a nested X server (Xephyr). but it doesn't go far enough. i'd like that combined with a real terminal so i can do any commandline action with the selected files.


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