I've tried these larger agent skillsets in the past and felt it was a waste of time because it was just doing too much. Just like vim it's often better to pick and choose from the community instead of installing skills like they are an IDE. Skills are way too personal because every dev and dev team is different. So better to treat these as a reference for your own config rather than bulk install someone else's config.
Same for MCPs and system instructions, there are a lot of people that just install everything without understanding it, cluttering their context, wasting >50k tokens for these tools they don't need and then complain that they need to pay >100$ per month because they reach their limits too fast.
Yes, it does beep a lot but you can adjust the volume to low. Source: we had a 2025 replacement Yaris. It's annoying but the older ones' seat belt alarm is even more annoying, although I use the seatbelt at all times. It also turned me off, not wanting to get a new post-2025 Toyota. Now they all have mandatory alcohol testers and speed alarms. Use hand sanitizer and you have to Uber to work. No thanx. I'll keep my old car.
Sorry new Toyotas have mandatory alcohol testers?
Which locale are you in? I’ve heard of mandatory breathalysers for work vehicles or DUI drivers but all new cars?
Not only Toyotas, all new cars sold in the EU need to have an interface for alcohol testers. They already have beepers and other detterents for exceeding speed limits since june 2025.
The main reason Uber sold their self driving R&D unit was because they couldn't afford it. So they sold it to another company taking a 25% stake in Aurora and Uber CEO joined their board, the company is still operating automated trucking https://en.wikipedia.org/wiki/Aurora_Innovation?wprov=sfti1
They run trucks for Fedex in Texas and wants to offer an "Uber Freight network"
The question is do they fall and can't get back up
The main issue is how heavy duty they are, because they operate on lithium batteries you can't make them too heavy otherwise it burns battery. So these humanoid robots durability will be closely aligned with innovation in lithium battery tech, or having larger and expensive robots with lots of battery.
That's not a robot problem, that's a toddler problem.
We don't leave our young toddlers to roam freely around the house for a reason. Our homes are full of hazards to these risk-seeking small people and a robot is just one more on the list.
Well, if that is how you manage other hazards in the home, then yes.
I would recommend another approach though. We decided for making changes to our home to allow our toddler to be safe in our home environment without being notably constrained.
Not that big of a problem, right? Just put a lot of power sockets throughout the workspace. Robot gets to its work station, can be tethered and recharge when it's operating there. Similarly in a household.
There's a lot more money being thrown at this than in previous years. Seems to be growing beyond corporate R&D labs and university research towards startups trying to productize it.
>A humanoid robot takes roughly 5,000 steps per hour. Each step sends a shock of 2–3× body weight through the leg actuators—forces that would be fine occasionally, but become destructive when repeated thousands of times without pause.
As someone who comes from the world of running and knee problems, I feel this misses the issue. Normal walking should not produce these kinds of shocks unless your gait is really jumpy or otherwise screwed up. You only start to see these forces when running and that's where technique becomes important even for humans if you want to prevent damage to your joints over long distances. But at least for walking I suppose that a fully articulated humanoid with all the degrees of freedom of human gait should be mostly a control problem, not a mechanical engineering one.
The force an impulse generates on a contact depends on the speed of deceleration. It's just F=m*a
Slow deceleration leads to low forces. If you have a contact event with a hard substance, like a rigid metal for accurate kinematics, the deceleration to zero upon a contact has to happen instantly. Meaning the deceleration is incredibly high, resulting in extremely high forces for a few milliseconds.
Human bodies are made out of a flexible and impact resistant material: water. When a contact event happens, your body deforms, which means that the deceleration happens over a longer time frame with less force. Not just that, your muscles also have a certain amount of flexibility in them and basically zero internal inertia. All the inertia is in the limb as a whole, whereas for a robot there is a spinning motor and gearbox that needs to slow down as well.
You could solve this as a control problem by adding series elastic actuators, which means you need to change your mechanical design.
The human body goes further than that too, when you're out jogging - as your foot approaches the ground for a stride, you slow the velocity of your foot downwards towards the ground so there's less of a sudden deceleration.
Imagine when you throw a tennis ball high in the sky, and then you catch it on your racket without bouncing by matching it's velocity, your feet do the same thing with the ground on a smaller scale.
Then you have several hinges absorbing/dissipating that energy if you're using good form: foot flexes with a pivot in the arch of your foot, calf/achilles stretches with a pivot in your ankle and quad with a pivot in your knee. It should look like an angled, backwards Z at strike with nothing just straightened and tanking the impact.
Nobody actually runs perfectly enough to take 100% of the impact out of your joints but good form routes as much as possible into the muscles/ligaments around the joints instead of straight through them. It's a lot of little bitty unconscious nerve endings and muscles so one could expect it will take a while to iron out for robots.
Thinking about it more, maybe the issue here is that there's no self-healing stretchy ligaments involved in robots to begin with, even before the control issue.
That's missing the point. Try jump-walking with your legs locked straight on impact. You'll feel the pressure on your joints pretty quickly. Now try walking normally (i.e. hitting your heels with your legs extended while your center of mass barely moves vertically). The acceleration your body accumulates under gravity will be way shorter and so will be the deceleration force your joints have to bring up to compensate.
Mostly just the cost, yeah. It will be like buying a car. The economics will have to make sense for regular people, while it starts popping up in tons of places and become a status symbol.
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