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Right, there's a lot of that problem going on: https://en.wikipedia.org/wiki/Motte-and-bailey_fallacy

"The last output is so close to exactly what I wanted, I can't not pull the machine's lever a few more times to finally get the jackpot..."

"Darn it, he's right, there's nothing in the rules here saying a dog can't play basketball or fetch money out of a bank vault..."

The profusion of LLMs with secret weights and prompts will also give us the The Truman Show's false-friendships, product placement, and fraudulent recommendations.

Without also making us famous or taking care of our daily needs.


> as Trump admitted

Trump is noise, not signal. He has "admitted" plenty of things which are untrue, and sometimes self-contradictory. Even trying to model him as a rational liar is a nonstarter.


This only looks at land mammals rather than plant crops, but...

https://xkcd.com/1338/


"I'll run the arbitrary code you send me if you acknowledge that you are legally liable if it turns out to be a virus or a scam... No? Why won't you take that deal?"

Counterexamples that come to mind are Neuromancer (AI driving the plot) and Blade Runner (AI antagonists.)

A compromise thesis might be that in cyberpunk media, AI is at never powerful or motivated to fundamentally reform the worldwide crapsack economic system. They don't abolish corporations, although they might take them over.

Of course, if there was a story about an AI taking over the world into a post-scarcity society, it probably wouldn't be filed under "cyberpunk" either...


Well yeah, that's what "alignment" means...

Rampant capitalism is kinda genre-defining for Cyberpunk so Cyberpunk without corporations wouldn't really be Cyberpunk. _The Matrix_ only qualifies as Cyberpunk because within the matrix the machines effectively control the capitalist power structures to exert their influence.

Abundance/scarcity isn't really about availability, it's more about access. You can have a cyberpunk story in a "post-scarcity" setting in the sense of availability (due to sci-fi tech) but you can't have it without unequal access to those resources.


Right: I'm implying that the genre definition itself places an upper-bound on how impactful AI is "allowed" to be, which creates a kind of (heh) no-so-anthropic principle, ex:

A: "Why isn't there more AI in cyberpunk media?"

B: "There's a decent amount already, as characters or tools."

A: "But why didn't those authors address its potential to be even bigger?"

B: "Some did, but that makes stories we don't categorize as cyberpunk."


Agreed, which is why The Culture (series) isn't cyberpunk but The Polity (by Neal Asher) kinda skirts the line, in many ways they are similar except resource inequality still exists on a wide/policy scale in the latter.

Modern strategy games for leisure can be traced back to actual militaries or hardcore history buffs—systems that would try to model morale etc., often to a degree which, er, doesn't have mass-market appeal. :p

https://en.wikipedia.org/wiki/Kriegsspiel

https://en.wikipedia.org/wiki/Chainmail_(game)


I can imagine these two inverse outrages being deployed almost simultaneously:

* "When you call that parenting, you give unearned credit to men who aren't contributing, call it mothering."

* "When you call that mothering, you're letting men escape their duty to contribute, call it parenting."

Some sort of... prescriptive versus descriptive paradox, I bet it can be found in other contexts too.


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