archive.today has a documented history of altering the archived content, as such they immediately lose the veil of protection of a service of "public good" in my books.
Just my 2 ¢, not that it really matters anymore in this current information-warfare climate and polarization. :/
What do you want me to address? I'm just pointing out that there are no great archival services, and the only real alternative to archive.today is worse.
>Pay attention to this type of behavior, folks. It's revealing
Yes! That one. But we need it for video ads as well now.
Ads are an evil that must be removed from the internet, and draining the wallets of companies using ads, without upside, would make them place less value on them.
Assuming US, I think that the gov't can't actually compel speech from an entity e.g. force to keep signing the canary.
Warrant canaries are the way entities can circumvent the narrow case where the gov't actually can restrict your free speech, by creating a case where your lack of speak is telling. By this framework we can then come around again to the first point.
The point of a canary is that it's cryptographically signed, and it's possible to set up a duress passphrase that will delete the key when entered, so if everything works correctly an unauthorized party can't keep posting signed canaries.
Huh, this seems like a cool optimization problem that I gotta dig in later.
As sweeping was mentioned, there's an argument to be made that we could/should optimize for:
- longest possible strides, you can pick up speed and minimize used time
- allowing overlapping strides on "intersections", as intersections have more traffic and thus should have more grime and wear.
- back-and-forth sweeping along a stride. Like with grass or mopping a floor, if there's any "evidence" left of the sweeping, it'll be more aesthetically more pleasing.
- finally minimizing extra turning, as turning is slow
If someone has any extra suggestions on what restrictions/optimization targets there should be and the rationale for that, I'd be more than happy to receive them!
After seeing a cool demo of using precomputed blue noise with thresholding to approximate transparency in shaders.
I'm quite interested about using the same technique for colour mixing.
Not sure if this is the same thing but I saw this one[0] a while back which has (spatiotemporal) blue noise applied to transparency, dithering, and various other shenanigans.
Do note that unfortunately any future devices by Sony are just phones by other manufacturers that are just Sony branded. Sony stopped their first party device manufacturing, so your mileage of the hardware might be wildly different in the future.
Just my 2 ¢, not that it really matters anymore in this current information-warfare climate and polarization. :/
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