Biggest change I've seen is a corporate approach to everything, rather than a hacker ethos. People experimenting and pushing boundries are penalised for doing so.
Too many cool little projects which are replied to with 'Why not use Y?' or 'Who needs this?'. It is as if projects are deemed as having no worth unless they are economically sound and improve productivity.
If they'd put a screenshot, that would then have been immediately clear to casual visitors.
My initial assumption was "this is gonna look like a typical OSS product, and not as polished as iOS or Android". A single screenshot would have dispelled that notion.
Currently financed on user donations. The future plan is to intoduce further features which are costly to provide behind a paywall to remain sustainable.
Indeed. I made this because I grew up with CRTs and miss that vibe. As I say on the page: it's not scientifically accurate, but it looks good, and gives the same sort of feeling. And more than that uses minimal shader code so it works well on older devices. I'm currently making a 3D game that uses this shader and it runs at 60fps an iPhone XS (2018).
Looks like my site (https://vale.rocks) ranked 440 by score, 128 by stories, and 135 by average score. Thanks for everyone here who checked out my writing last year!
Too many cool little projects which are replied to with 'Why not use Y?' or 'Who needs this?'. It is as if projects are deemed as having no worth unless they are economically sound and improve productivity.
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