> we have not been “pressured” by Atari to make these changes.
> Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD.
> we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game.
Sounds to me like you were pressured by Atari to make these changes.
Everyone's being diplomatic, including most of the HN comments.
This seems to be the simplest compromise, and allows OpenTTD to continue existing without too many problems from Atari, so people don't want to make waves.
There is no way not to, OpenTTD has 0 cards to play since everything is explicitly build on IP that is not theirs, and they know it. They were "not pressured" because Atari didn't utter threats to them, it didn't need to come to that because the OpenTTD people were reasonable, and so was Atari.
Not sure why so many commenters are failing to grasp this.
For something to "backfire" you first have to account for why it was done. This article assumes performance and retention are the only considerations. It does not account for things like commercial real estate value, a buesiness's ability to monitor and control its employees, or excuses for layoffs.
> The better path is to raise the bar on management, not badge swipes.
Real estate may play a role, but terrible management practices are also definitely a factor. And if every other company is doing it, it's safe to copy their behaviour and not stick your neck out.
> Should an employer not be able to see what their employees are doing at work?
There's a difference between visibility into work progress and just mass surveillance of all activity. The only metric that actually matters is the delivery of value.
Monitoring isn't an effective way to lead. It only reinforces employees to optimize for "looking busy" rather than being effective. If you have to audit your employees daily actions to know if they are doing their job, you've failed as a manager at defining their role or hiring the right people.
A good manager defines the what and the when, and leaves the how to the professional being paid to do it.
I mean, maybe. But a company that spends all of it's time "surveilling" their employees rather than adding value will go out of business. So I'm not sure what the point really is when people bring this up when talking about WFH. If someone doesn't want to be surveilled at work they can quit, right?
Not really. Workers produce the thing the company sells. Those workers are mostly trapped so they deal with whatever nonsense management is up to. Management, mostly useless, maintains its control and viability by asserting that workers need policing and they're the ones to do it. If the policing is relatively easy with WFH, they'll do that. If it's much harder, or less demonstrative of their fake value, screw that, they'll just pass that burden on to workers with RTO mandates.
By "excuses for layoffs" I suspect what they meant was that there was an pre-existing desire to reduce headcount and RTO was used under the expectation that some percentage of employees would quit voluntarily so that the company can avoid going through the relatively more costly process of laying them off.
Of course the downside of this approach is that the company has less control over which employees leave, which may result in them losing the employees who have the best alternatives.
> What do you mean by "monitor and control"? Should an employer not be able to see what their employees are doing at work?
I don't see any reason to get into a discussion about how much an employer should or shouldn't be able to monitor and control their employees. Some businesses are simply more trusting of their employees and allow a great deal of independence, while others aren't. Those that aren't will naturally face greater barriers to monitoring and controlling employees who are working remotely.
> What is an "excuse" for a layoff, exactly?
It's no secret that when the return-to-office movement began, many businesses used it as a means of achieving a headcount reduction. Employees who could not (or would not) return to the office were let go. Parting ways with difficult employees looks much better to investors than layoffs.
If you deliver all tasks in a timely manner, is productive and helpful in a team setting, contribute to discussions and initiatives beyond your immediate assignments... What exactly should I monitor? How many minutes per day your butt is in a seat? If you did a school run and woked a bit more after hours to compensate? If you had a headache and took a short nap after lunchtime?
The spirit of the rule is clearly about using AI to determine what you say and how you say it. Translation is not again the spirit of the rule and I doubt you'd get in trouble for using it.
> In what ways has the pursuit of perfection harmed the good in their development?
Their lack of device support means I am still running Google's Android and will continue to be until a GraphineOS-supported device that meets my needs becomes available. This means I'm not just lacking in security, but I'm also stuck with Google and all of their anti-consumer practices.
Running GraphineOS without all the security features they want would be better for me than what I currently have.
You're free to fork it to adapt it to your device.
The expectation that the entire project brand must be diluted (by lowering the security) to support you specifically, or you feel wronged, is a little, my apologies -- absurd.
Nobody is harmed by their pursuit of perfection. But the adoption of GraphineOS has certainly been hampered by its lack of device support.
I personally believe the project would achieve more overall good if they supported more devices - assuming they are capable of doing so without sacrificing software quality. That includes support of devices which do not meet the project's current security standards.
When did I make any demands of GraphineOS? I have no expectation that they support me. I'm not entitled to benefit from the work they've done. My opinions are merely opinions and those who maintain and contribute to GraphineOS are not obligated to value them.
> Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD.
> we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game.
Sounds to me like you were pressured by Atari to make these changes.
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